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Star wars knights of the old republic build
Star wars knights of the old republic build









"Teleport" stores temporary locations that we will use to hotshot to in the future. "Hotshot Current" stores the active save that we will be running with and Hotshotting around with. These are typically labelled, in order, "Hotshot Current", "Teleport", "Fast Lane". The route uses the "Three Save Method", meaning the run will use the top three save slots in your game. On the other hand, the Scout route is more straightforward there are fewer glitches and the Scout class uses a higher Vitality build, which makes skipping Plot Armor a little bit safer. The break even point is difficult to pinpoint as it depends on combat luck, but if you can complete the Skele FLU within about 40 seconds, the Scoundrel route should be faster.

star wars knights of the old republic build star wars knights of the old republic build

The Scoundrel route is faster if you are reasonably quick with the Skele FLU.

star wars knights of the old republic build

This route skips the Skele FLU at the cost of weaker fights with the Governor and Gadon. Alternate Scout Route - This section details the character build and route differences for an alternate route, which uses the Scout class. Detailed Route - This section details the character build and route for the standard Scoundrel version of the speedrun, which uses a Skele FLU to obtain Sneak Attack IX and Master Two-Weapon Fighting.ģ. Route Overview - A general description of the speedrun route, highlighting key skips and glitches used.Ģ. Thus, this guide is instead organized into three main sections that each cover all of the necessary details for the route.ġ. Thus, things like alignment, credit/equipment routes, and even character build are either completely irrelevant or only briefly important.

star wars knights of the old republic build

Because of the power of the Unrestricted Ruleset, this run skips a huge amount of the game.











Star wars knights of the old republic build